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Here is Part 2 (of 2) of Funktion’s review of everything Hex-related at GenCon:

 

 

Some of the topics discussed:

  1. Hex Vault Announcement
  2. Initial Impressions of HexTCG
  3. Standout Decks & Cards
  4. Portensio of Avon Giveaway – subscribe to FunktionFails on YouTube!

 

Enjoy! Enter our iPad/HexCon and Jadiim Sleeves giveaways!

Here is Part 1 (of 2) of Funktion’s review of everything Hex-related at GenCon:

 

 

Some of the topics discussed:

  1. Hex PTRs
  2. Tournament Cash Prizes
  3. Gold Sinks
  4. Guilds vs. Teams
  5. PVE Content
  6. Funktion’s Conversations with Ben (and there were many!)
  7. Dragon Lord Dinner – Zeedu
  8. Portensio of Avon Giveaway Coming Soon!

 

Enjoy! Enter our iPad/HexCon and Jadiim Sleeves giveaways!

 

Our forums are now live! To commemorate the occasion we’re giving away a code (well, at least one!) for the GenCon exclusive Jadiim, the Emerald Dragon. All you have to do is create a worthwhile post in the newly opened Hex Vault forums! I’ll randomly select a winner to send the code to on September 8th, 2013.

 

No official picture of the sleeves yet, but this image of Jadiim should tide you over (and it was the image associated with the sleeves reward at GenCon)…

 

Jadiim

Jadiim

Jinuyr has very kindly provided me the video he took of Cory’s speech at the GenCon Dragon Lord dinner. Here it is:

 

 

There’s still time to enter our giveaway!

I got a chance to have a conversation HEX Lead Developer Dan Clark at GenCon. We discussed a wide range of topics including:

  1. Dan’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Novel Mechanics
    • Not letting his personal preferences impact the overall design

You can find the audio in this post. Here’s the full transcript:

Read more »

Princess Cory

Princess Cory

 

I got a chance to have a conversation the Man, the Myth, the Legend – Mr. Cory Jones – at GenCon. We discussed a wide range of topics including:

  1. Cory’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of PVE-related areas:
    • Gold Sinks
    • Rewarding players for recruiting other players
    • Spectral Lotus in PVE Tournaments

You can find the audio in this post. Here’s the full transcript:

Read more »

I got a chance to have a conversation HEX Game Designer Ben Stoll at GenCon. We discussed a wide range of topics including:

  1. Ben’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Resources, and what sets HEX apart
    • Set 2 Sapphire Dragon
    • The “ambush” mechanic
  5. Motivations for working on HEX

You can find the audio in this post. Here’s the full transcript:

Read more »

Hex: Shards of Fate

The game was amazing! The Hex UI is little buggy in places, but mostly beautiful, very responsive, and a dream to play. I was still learning (i.e. making stupid mistakes) minor things about how certain cards had been implemented and needed to be used at the Con, but I’d imagine a solid day playing in the comfort of my own home would get through most of that process.

What about the decks? I really liked the Ruby Burn deck (fast and simple), the Bunnies (so many bunnies, so much carnage!), and the Sapphire Tempo deck (I ran, ran so far away…), but I ended up being beaten enough by the Inspire-based Diamond/Ruby deck that I’d bet that it was probably the best deck of those available to us (having originally been convinced Burn Baby Burn was the way to go).

Overall, I’d be happy if Alpha was the version of the software we got to play at GenCon. But, since we’re probably 4-5 weeks away from the Alpha build, I’m betting the UI and Game will be much improved again by the time we play again.

 

 

Hex: Shards of Fate

Hex: Shards of Fate

Read more »

 

Dan Clark, Lead Developer

Dan Clark, Lead Developer

 

I got a chance to interview HEX Lead Developer Dan Clark at GenCon. You can catch the RAW UNEDITED (I’ll take a pass at editing it, transcribing it, and reducing the background exhibit hall noise once GenCon is over) audio on SoundCloud. We discussed a wide range of topics including:

  1. Dan’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Novel Mechanics
    • Not letting his personal preferences impact the overall design

 

I hope you’ve enjoyed the GenCon interviews as much as I did chatting with the CZE folks. I wanted to provide Hex-related information, but I was also interested in finding out about the guys behind the game. Hopefully I accomplished that.

 

I’m planning to post a summary of GenCon today or tomorrow – check back to read that. And, as always, enter our giveaway! It takes less than a minute and you could win an iPad, flights to/from HexCon, or Set 1 Boosters.

 

Ben Stoll, Game Designer

Ben Stoll, Game Designer

 

I got a chance to have a conversation HEX Game Designer Ben Stoll at GenCon. You can catch the RAW UNEDITED (I’ll take a pass at editing it, transcribing it, and reducing the background exhibit hall noise once GenCon is over) audio on SoundCloud. I’m pretty quiet on a few of the questions because of how we had to set up the interview – it’ll be pretty obvious what the questions were though. We discussed a wide range of topics including:

  1. Ben’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Resources, and what sets HEX apart
    • Set 2 Sapphire Dragon
    • The “ambush” mechanic
  5. Motivations for working on HEX

 

We’ll have another interview from GenCon posted tomorrow! If you have specific questions for any of the CZE folks leave a comment and I’ll see what I can do to get you an answer.

 

Remember to enter our giveaway!