I got a chance to have a conversation HEX Game Designer Ben Stoll at GenCon. You can catch the RAW UNEDITED (I’ll take a pass at editing it, transcribing it, and reducing the background exhibit hall noise once GenCon is over) audio on SoundCloud. I’m pretty quiet on a few of the questions because of how we had to set up the interview – it’ll be pretty obvious what the questions were though. We discussed a wide range of topics including:
- Ben’s GenCon experiences throughout the years
- His thoughts on interacting with the KickStarter backers
- How much time he gets to play/test Hex, his favorite deck types and cards
- Some interesting thoughts on a number of game design-related areas:
- Resources, and what sets HEX apart
- Set 2 Sapphire Dragon
- The “ambush” mechanic
- Motivations for working on HEX
We’ll have another interview from GenCon posted tomorrow! If you have specific questions for any of the CZE folks leave a comment and I’ll see what I can do to get you an answer.
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