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Episode 2: Dojo
BossHoss has uploaded the second episode of the Hex Vault comic!
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Hex Vault - a Hex: Shards of Fate Fan Site
Hex Vault
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BossHoss has uploaded the second episode of the Hex Vault comic!
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BossHoss has just completed the inaugural episode of the Hex Vault comic! Episode 1 introduces the series and sets the stage for entering the Vault for the first time.
Future episodes will follow BossHoss’s HexTCG-related adventures, his interactions with forum personalities (you might be next!), and will act as a launching pad to learn more about Entrath, the game, the community, and PVE & PVP strategy.
Just 2 more days left to enter our GenCon-exclusive Jadiim Sleeves giveaways – Create a Forum Post and Guess the “Rush” Surprise!
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Hello, I’m Gage “HyenaNipples” Lawhon, and it is my pleasure to be this week’s guest contributor to Hex Vault’s “Card Mechanics” column! For my contribution, I have something completely new. This idea bounced right out of my brain, so this definitely isn’t something the Cryptozoic team has up their sleeves.
My concept is a new Keyword, but unlike any of those already in the game, this one is a detrimental Keyword. I call it ‘Infected,’ and here’s what it would do:
Before I go deeper, let’s take a look at the two cards featuring this new Keyword. The first card is essentially a Wild version of the Blood card, Zombie Plague, except that it works a little differently.
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Welcome to the inaugural Card Mechanics article! Myself or a guest contributor will be covering Hex mechanics in a series of articles that you can expect to see weekly on Hex Vault.
For this first article, I’ve decided to talk about a proposed mechanic (“Weaponize“) rather than one we already know about. Who knows, this mechanic may already exist but hasn’t been spoiled, or may be in Cryptozoic’s plan for Set 2 or Set 3, but I have no knowledge of it’s existence other than an idea I chatted about at GenCon with a couple of other backers. Maybe I’ll even try to make this idea the basis for my “Design a Card” reward…
A little bit of background… The Dwarf/Artifact deck that was playable at GenCon can create a prodigious number of Worker Bot tokens. These work well for driving the Inspiration Engine, for use as chump blockers, and for providing fuel for the Volcannon, but they do have a minor drawback – the “Defensive” keyword. What if we could remove that limitation? It would make sense that the Dwarves could modify these defensive troops and make them offensive – that’s where “Weaponize” could come in!
Maybe as a Dwarf champion charge power, e.g.:
Or perhaps, “Weaponize” as a Constant, e.g.:
How much fun would it be to drop Weaponize on turn 8 and explode all of your troops to clear your opponent’s board or finish off the match? Quite literally a BOMB!
Finally, it could be a troop ability, e.g.:
Thoughts? Questions? Comments? I’d love to hear them…