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This week’s Kickstarter update mentioned that we should start to see some of the extended art assets in the relatively near future. BossHoss uncovered the earliest extended art preview we know about (Pack Raptor) from a video released quite some time ago:

 

Pack Raptor Extended Art

Pack Raptor Extended Art

 

I’m really excited to see more of the extended art in the coming weeks. especially for many our little Shin’hare friends.

 

What cards are you most excited to see the extended art for? Feel free to leave your thoughts in the comments below.

 

And… remember to enter our giveaways!

Another Friday, another Kickstarter update! Curiously the update references “a very special time-sensitive piece” of artwork – this intrigues me a great deal. And… it gave me an idea for another GenCon-related giveaway. Post on the “Guessing” thread on the Hex Vault forums with your guess as to what the “very special” artwork might be. Once the secret is revealed, the person with the closest guess (or a random roll between people with the same guess) will win a set of the GenCon-exclusive Jadiim sleeves:

 

Jadiim Sleeves (GenCon Exclusive)

Jadiim Sleeves (GenCon Exclusive)

 

Remember, the ONLY way to get these sleeves was to have played Hex at GenCon or to get someone who did to give you a code. They’ll end up being much rarer than either of the mercenaries of the alternate art cards! I look forward to reading your guesses. As a bonus, any entries in this giveaway in the next couple of weeks also qualify for the other Jadiim sleeves giveaway we’re doing too! 2 chances!!! What are you still waiting for? :) Enter today!

High quality images of Uruunaz and Jadiim were hiding out amongst all of fantastic images of Zeedu on the Dragon Lord USB drive. Zakiir was also there – I hadn’t planned to spoil his art (even though 40+ people have the image) until I realized he’d already been revealed on The Wrath of Zakiir (thanks for the tip, Icepick). So, here you are – a high quality image of Zakiir, the Ruby Dragon:

 

Zakiir, the Ruby Dragon

Zakiir, the Ruby Dragon

 

Image is a copyrighted work of Cryptozoic Entertainment (CZE), © 2013 All Rights Reserved.

 

Here is Part 1 (of 2) of Funktion’s review of everything Hex-related at GenCon:

 

 

Some of the topics discussed:

  1. Hex PTRs
  2. Tournament Cash Prizes
  3. Gold Sinks
  4. Guilds vs. Teams
  5. PVE Content
  6. Funktion’s Conversations with Ben (and there were many!)
  7. Dragon Lord Dinner – Zeedu
  8. Portensio of Avon Giveaway Coming Soon!

 

Enjoy! Enter our iPad/HexCon and Jadiim Sleeves giveaways!

 

Our forums are now live! To commemorate the occasion we’re giving away a code (well, at least one!) for the GenCon exclusive Jadiim, the Emerald Dragon. All you have to do is create a worthwhile post in the newly opened Hex Vault forums! I’ll randomly select a winner to send the code to on September 8th, 2013.

 

No official picture of the sleeves yet, but this image of Jadiim should tide you over (and it was the image associated with the sleeves reward at GenCon)…

 

Jadiim

Jadiim

Jinuyr has very kindly provided me the video he took of Cory’s speech at the GenCon Dragon Lord dinner. Here it is:

 

 

There’s still time to enter our giveaway!

I got a chance to have a conversation HEX Lead Developer Dan Clark at GenCon. We discussed a wide range of topics including:

  1. Dan’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Novel Mechanics
    • Not letting his personal preferences impact the overall design

You can find the audio in this post. Here’s the full transcript:

Read more »

Princess Cory

Princess Cory

 

I got a chance to have a conversation the Man, the Myth, the Legend – Mr. Cory Jones – at GenCon. We discussed a wide range of topics including:

  1. Cory’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of PVE-related areas:
    • Gold Sinks
    • Rewarding players for recruiting other players
    • Spectral Lotus in PVE Tournaments

You can find the audio in this post. Here’s the full transcript:

Read more »

I got a chance to have a conversation HEX Game Designer Ben Stoll at GenCon. We discussed a wide range of topics including:

  1. Ben’s GenCon experiences throughout the years
  2. His thoughts on interacting with the KickStarter backers
  3. How much time he gets to play/test Hex, his favorite deck types and cards
  4. Some interesting thoughts on a number of game design-related areas:
    • Resources, and what sets HEX apart
    • Set 2 Sapphire Dragon
    • The “ambush” mechanic
  5. Motivations for working on HEX

You can find the audio in this post. Here’s the full transcript:

Read more »

Welcome to the inaugural Card Mechanics article! Myself or a guest contributor will be covering Hex mechanics in a series of articles that you can expect to see weekly on Hex Vault.

 

For this first article, I’ve decided to talk about a proposed mechanic (“Weaponize“) rather than one we already know about. Who knows, this mechanic may already exist but hasn’t been spoiled, or may be in Cryptozoic’s plan for Set 2 or Set 3, but I have no knowledge of it’s existence other than an idea I chatted about at GenCon with a couple of other backers. Maybe I’ll even try to make this idea the basis for my “Design a Card” reward…

 

Worker Bot

Worker Bot

 

A little bit of background… The Dwarf/Artifact deck that was playable at GenCon can create a prodigious number of Worker Bot tokens. These work well for driving the Inspiration Engine, for use as chump blockers, and for providing fuel for the Volcannon, but they do have a minor drawback – the “Defensive” keyword. What if we could remove that limitation? It would make sense that the Dwarves could modify these defensive troops and make them offensive – that’s where “Weaponize” could come in!

 

Maybe as a Dwarf champion charge power, e.g.:

  • 2 Sapphire Threshold, 2 Charges, Weaponize Worker Bot – selected Worker Bot gets +2/+0 and can attack this turn (i.e. removes the “Defensive” keyword); Worker Bot is destroyed at the end of the turn
  • 2 Ruby Threshold, 3 Charges, Weaponize Worker Bot – selected Worker Bot is turned into a bomb; sacrifice Worker Bot 3 damage to selected troop or champion

 

Or perhaps, “Weaponize” as a Constant, e.g.:

  • 3 Sapphire Threshold, 6 Cost – all artifact troops you control with the “Defensive” keyword have the “Defensive” keyword removed
  • 3 Ruby Threshold, 8 Cost – all artifact troops you control with the “Defensive” keyword have the “Defensive” keyword replaced by “Incendiary” keyword (sacrifice troop to deal X points of damage to target troop or champion where X = the current attack power of the troop)

How much fun would it be to drop Weaponize on turn 8 and explode all of your troops to clear your opponent’s board or finish off the match? Quite literally a BOMB! :)

 

Finally, it could be a troop ability, e.g.:

  • Automation Engineer 1/3, 3 Sapphire Threshold, 6 Cost – 1, exhaust this troop to remove the “Defensive” keyword from target artifact troop for the duration of this turn
  • Explosives Specialist 1/3, 3 Ruby Threshold, 6 Cost – 1, exhaust this troop to replace the “Defensive” keyword with the “Incendiary” keyword (sacrifice troop to deal X points of damage to target troop or champion where X = the current attack power of the troop) on an artifact troop you control

 

Thoughts? Questions? Comments? I’d love to hear them…