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Hex Vault - a Hex: Shards of Fate Fan Site

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  • Chris Woods

Gwaer managed to catch up with Chris Woods immediately after the HexTCG PVE Design Panel. He got Chris to answer questions on the following topics (questions sourced from the HexTCG.com forums):

 

  1. Whether or not PVE content would be retired over time
  2. Health pools in raids and alternate loss conditions
  3. Whether or not any equipment would be Bind on Equip (BOE)
  4. Treasure chest contents
  5. PVE progression

 

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Note: the images in the slide show at the top of this post are 4x the size of the ones I posted previously – higher quality card images FTW!

 

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The DragonCon 2013 HexTCG PVE Design panel featured Cory Jones (President & CCO, Cryptozoic), Chris Woods (Magical Creature, Cryptozoic), and Ben Stoll (Game Designer, Cryptozoic). I’ve posted the audio from the panel to SoundCloud. You’ll find quite a few PVE card spoilers (dungeon [Arena of Souls, Information Control] and raid [Vengeful Figment, Ruby Golem, Voodoo Doll, Gront's Favorite Pet]), a walkthrough of the plans for the “Junkyard Dog” dungeon, information about “Pudgington Hallow”, a spirited Q&A session, and much more!

 

You can also see all of the slides (thanks, Cory!) Chris talked to in the slideshow above this blog entry – they are displayed in the correct order starting with the HexTCG Key Art slide and ending with the HexTCG logo. Notably, compared to the PVP panel slides these are much less easier to follow without the context of the panel audio. In a day or two I’ll upload a video to YouTube marrying the audio and the presentation to make it even easier to follow along.

Read more »

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The DragonCon 2013 HexTCG PVP Design panel featured Cory Jones (President & CCO, Cryptozoic), Ben Stoll (Game Designer [PVP Lead], Cryptozoic), and Chris Woods (Magical Creature, Cryptozoic). I’ve posted the RAW and UNEDITED audio from the panel to SoundCloud. You’ll find quite a few card spoilers, and lots of new info about CZE’s plan for the game, including the news that Alpha will last for “months” before it switches to Beta (rather than the oft-repeated “3 weeks” comment that Cory made during the Kickstarter).

 

You can also see all of the slides (thanks, Cory!) Cory and Ben talked to in the slideshow above this blog entry – they are displayed in the correct order starting with the HexTCG Key Art slide and ending with the HexTCG logo. Sometime tomorrow I’ll upload a video to YouTube marrying the audio and the presentation to make it even easier to follow along.

 

After the panel I had the chance to catch up with Cory. He provided a couple of additional interesting tidbits. There are well over 20K backers at this point with more than 14K unique – that’s definitely higher than I thought given our perception of how many multi-pledgers there were. Also, Alpha access will be granted in phases. However, there won’t be an appreciable time difference (no more than a couple of days) between the different phases. They’re still working out the details on who gets slightly earlier access – some combination of level of Kickstarter tier and when you made your pledge most likely.

 

Remember to enter our iPad giveaway!

 

Audio Highlights (thanks, Shadowelf!)

  • 0:00:50 No 3D World
  • 0:01:45 AIDA
  • 0:05:35 Sets Balanced Around Draft
  • 0:12:38 Set 1
  • 0:24:55 Shard of Fate
  • 0:28:40 Gem Socketing
  • 0:31:15 Transformation
  • 0:36:05 Alpha end of September
  • 0:36:10 4x every card in Alpha
  • 0:36:32 Beta Several Months After Alpha
  • 0:39:05 Policy/Plans of Banning/Nerfing
  • 0:41:15 Emulating Print Sheets
  • 0:42:00 Boxes-RNG
  • 0:43:50 Differences With MTG (Resource System)
  • 0:48:00 Tournaments (Hobby Retailers)
  • 0:55:50 Security
  • 0:58:35 Tablets

 

 

The DragonCon 2013 Kickstarting Videogames panel (AKA “How we Kickstarted Hex with special guest star Chris Avellone”) featured Cory Jones (President & CCO, Cryptozoic), Chris Woods (Magical Creature, Cryptozoic), Ben Stoll (Game Designer, Cryptozoic), Chris Avellone (Creative Director, Obsidian Entertainment), and Chris Polk. I’ve posted the the RAW and UNEDITED audio from the panel to SoundCloud. No HexTCG card spoilers or new information, but worth a listen to relive the first 30 days or so of HexTCG’s introduction to the world through Kickstarter, explore the teams’ motivations, and get their views on their relationship with their backers.

 

Kickstarter Logo

 

I’ll create an edited version later in the week with just the HexTCG Kickstarter-related questions and comments!

 

Luckily I got my DragonCon 2013 badge in time to make it to the MMO Design 101 Panel featuring Cory (as well as Eric Bakutis [Game Designer, Elder Scroll Online], Jonathan LeCraft [Senior Game Designer, WoW], and Alex Mayberry [Lead Producer, Diablo III]). I’ve posted the the RAW and UNEDITED audio from the panel to SoundCloud. It’s not necessarily specific to HexTCG, but there are a couple of interesting points made by Cory that definitely relate to HexTCG.

 

DragonCon 2013: MMO Design Panel

DragonCon 2013: MMO Design Panel

 

I’ll create an edited version later in the week with just Cory’s HexTCG-related soundbites!

 

Hex Vault is at DragonCon! I’m planning to post interviews with the CZE folks, audio recordings of the Hex-related panels (MMO Design, Kickstarter, PVP, and PVP), and anything else that might be of interest to the Hex community…

 

Stay tuned…